New channels: - material: red = roughness, green = metalness - direct_diffuse: direct lighting diffuse channel - direct_specular: direct lighting specular channel - diffuset: direct + indirect diffuse, spatially denoised - specular: direct + indirect specular, spatially denoised
2.7 KiB (Stored with Git LFS)
1280x800px
2.7 KiB (Stored with Git LFS)
1280x800px
![](/Half-Life-RTX/HLRTest/media/commit/af924d2369f2490ced22654cd9db0389930cf610/render/gold/brush2_01_material.png)