// TODO: fix smooth normal
{
"for" "trrm_pan1" // reset material
}
{
"for_rendermode" "kRenderTransTexture"
"for" "generic027" // TODO
"base_color" "2 2 2 0"
//"basecolor_map" "/colors/white.png"
"metalness" "0.5"
"roughness" "0.1"
}