Half-Life-PBR/ricochet/ricochet.wad/+LIGHT2/+LIGHT2.mat

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2023-03-08 19:00:08 +01:00
{
"for" "+0LIGHT2"
//"basecolor_map" "+0LIGHT2.png"
//"normal_map" "+0LIGHT2_normal.png"
//"metal_map" "+0LIGHT2_metal.png"
//"roughness_map" "+0LIGHT2_roughness.png"
}
{
"for" "+1LIGHT2"
//"basecolor_map" "+1LIGHT2.png"
//"normal_map" "+1LIGHT2_normal.png"
//"metal_map" "+1LIGHT2_metal.png"
//"roughness_map" "+1LIGHT2_roughness.png"
}
{
"for" "+2LIGHT2"
//"basecolor_map" "+2LIGHT2.png"
//"normal_map" "+2LIGHT2_normal.png"
//"metal_map" "+2LIGHT2_metal.png"
//"roughness_map" "+2LIGHT2_roughness.png"
}
{
"for" "+3LIGHT2"
//"basecolor_map" "+3LIGHT2.png"
//"normal_map" "+3LIGHT2_normal.png"
//"metal_map" "+3LIGHT2_metal.png"
//"roughness_map" "+3LIGHT2_roughness.png"
}
{
"for" "+4LIGHT2"
//"basecolor_map" "+4LIGHT2.png"
//"normal_map" "+4LIGHT2_normal.png"
//"metal_map" "+4LIGHT2_metal.png"
//"roughness_map" "+4LIGHT2_roughness.png"
}
{
"for" "+5LIGHT2"
//"basecolor_map" "+5LIGHT2.png"
//"normal_map" "+5LIGHT2_normal.png"
//"metal_map" "+5LIGHT2_metal.png"
//"roughness_map" "+5LIGHT2_roughness.png"
}
{
"for" "+6LIGHT2"
//"basecolor_map" "+6LIGHT2.png"
//"normal_map" "+6LIGHT2_normal.png"
//"metal_map" "+6LIGHT2_metal.png"
//"roughness_map" "+6LIGHT2_roughness.png"
}
{
"for" "+7LIGHT2"
//"basecolor_map" "+7LIGHT2.png"
//"normal_map" "+7LIGHT2_normal.png"
//"metal_map" "+7LIGHT2_metal.png"
//"roughness_map" "+7LIGHT2_roughness.png"
}