Half-Life-PBR/valve/pbr/models/v_shotgun.mdl/v_shotgun.mdl.mat

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{
"for" "#models/v_shotgun/barrelltop.mdl"
//"basecolor_map" "barrelltop.png"
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"base_color" "0.5 0.5 0.5"
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//"normal_map" "barrelltop_normal.png"
//"metal_map" "barrelltop_metal.png"
//"roughness_map" "barrelltop_roughness.png"
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"metalness" "1"
"roughness" "0.5"
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}
{
"for" "#models/v_shotgun/barrel_chrome.mdl"
//"basecolor_map" "barrel_chrome.png"
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"basecolor_map" "/debug/colors/white.png"
"base_color" "0.2 0.2 0.2"
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//"normal_map" "barrel_chrome_normal.png"
//"metal_map" "barrel_chrome_metal.png"
//"roughness_map" "barrel_chrome_roughness.png"
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"metalness" "1"
"roughness" "0.2"
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}
{
"for" "#models/v_shotgun/bodyback.mdl"
//"basecolor_map" "bodyback.png"
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"base_color" "0.5 0.5 0.5"
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//"normal_map" "bodyback_normal.png"
//"metal_map" "bodyback_metal.png"
//"roughness_map" "bodyback_roughness.png"
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"metalness" "1"
"roughness" "0.8"
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}
{
"for" "#models/v_shotgun/grip.mdl"
//"basecolor_map" "grip.png"
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"base_color" "0.5 0.5 0.5"
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//"normal_map" "grip_normal.png"
//"metal_map" "grip_metal.png"
//"roughness_map" "grip_roughness.png"
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"metalness" "1"
"roughness" "0.7"
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}
{
"for" "#models/v_shotgun/handle.mdl"
//"basecolor_map" "handle.png"
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"base_color" "0.5 0.5 0.5"
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//"normal_map" "handle_normal.png"
//"metal_map" "handle_metal.png"
//"roughness_map" "handle_roughness.png"
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"metalness" "1"
"roughness" "0.7"
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}
{
"for" "#models/v_shotgun/HAND_ForeArm1.mdl"
//"basecolor_map" "HAND_ForeArm1.png"
//"normal_map" "HAND_ForeArm1_normal.png"
//"metal_map" "HAND_ForeArm1_metal.png"
//"roughness_map" "HAND_ForeArm1_roughness.png"
}
{
"for" "#models/v_shotgun/rubbergloveCHROME.mdl"
//"basecolor_map" "rubbergloveCHROME.png"
//"normal_map" "rubbergloveCHROME_normal.png"
//"metal_map" "rubbergloveCHROME_metal.png"
//"roughness_map" "rubbergloveCHROME_roughness.png"
}
{
"for" "#models/v_shotgun/shell.mdl"
//"basecolor_map" "shell.png"
//"normal_map" "shell_normal.png"
//"metal_map" "shell_metal.png"
//"roughness_map" "shell_roughness.png"
}
{
"for" "#models/v_shotgun/sidemap.mdl"
//"basecolor_map" "sidemap.png"
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"base_color" "0.5 0.5 0.5"
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//"normal_map" "sidemap_normal.png"
//"metal_map" "sidemap_metal.png"
//"roughness_map" "sidemap_roughness.png"
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"metalness" "1"
"roughness" "0.7"
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}
{
"for" "#models/v_shotgun/sight.mdl"
//"basecolor_map" "sight.png"
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"base_color" "0.5 0.5 0.5"
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//"normal_map" "sight_normal.png"
//"metal_map" "sight_metal.png"
//"roughness_map" "sight_roughness.png"
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"metalness" "1"
"roughness" "0.7"
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}