Half-Life-PBR/valve/pbr/maps/c1a0b.bsp/c1a0b.mat

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2022-08-16 01:00:29 +02:00
// TODO: fix smooth normal
{
"for" "trrm_pan1" // reset material
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}
{
"for_rendermode" "kRenderTransTexture"
"for" "generic027" // TODO
"base_color" "2 2 2 0"
//"basecolor_map" "/colors/white.png"
"metalness" "0.5"
"roughness" "0.1"
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}