3. That's it, the textures will now be automatically loaded into the game in ray tracing mode.
## If you would like to join the remastering of materials
1. At this point you should know [the basics of Git.](https://githowto.com/ru) Later there may be a special service where you can upload textures and fix materials without technical knowledge of Git.
2. Ask the provod/w23 for an invitation.
3. After registering, fork Half-Life-PBR to your account (top right "Fork" button).
4. Clone the repositories into a convenient directory:
6. Find the desired textures for remastering, for example you can find out the names of the textures under the sight through the `r_infotool` command (you can assign to the `u` key through `bind u "toggle r_infotool"`).
10. Look at the result in the game. Render supports reloading materials on the fly through the console command `rt_debug_reload_patches` (`bind g rt_debug_reload_patches`), but if you want to change the same texture you need to temporarily add to the material line `"force_reload" "1"` (at the moment render can not determine itself changed texture or not).
11. When the material is ready, commit the change to your fork and put a pull-request in the main repository. If you did everything correctly, your changes will go into the main repository. Afterwards, you can reset your repository to the current main repository stage: