fix LAB1_B4 and minor changes
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@ -7395,12 +7395,16 @@ include "-[~LIGHT]/-[~LIGHT].mat"
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}
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{
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"for" "LAB1_B4"
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"for" "LAB1_B4" // WARNING: generic material, need specific patches for some maps
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//"basecolor_map" "LAB1_B4.png"
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//"basecolor_map" "/colors/white.png"
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//"base_color" "0.7 0.7 0.7"
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//"normal_map" "LAB1_B4_normal.png"
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//"metal_map" "/colors/white.png"
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//"metal_map" "LAB1_B4_metal.png"
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//"roughness_map" "LAB1_B4_roughness.png"
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//"metalness" "1"
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//"roughness" "0.2"
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}
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{
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@ -7959,9 +7963,12 @@ include "-[~LIGHT]/-[~LIGHT].mat"
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{
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"for" "LAB1_GEAR3"
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//"basecolor_map" "LAB1_GEAR3.png"
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"base_color" "1.5 1.5 1.5" // TODO: remove hack
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//"normal_map" "LAB1_GEAR3_normal.png"
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//"metal_map" "LAB1_GEAR3_metal.png"
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//"roughness_map" "LAB1_GEAR3_roughness.png"
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"metalness" "1"
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"roughness" "0.3"
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}
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{
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12
valve/pbr/maps/c1a0.bsp/c1a0.bsp.mat
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12
valve/pbr/maps/c1a0.bsp/c1a0.bsp.mat
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@ -0,0 +1,12 @@
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{
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"for" "LAB1_B4"
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//"basecolor_map" "LAB1_B4.png"
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"basecolor_map" "/colors/white.png"
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"base_color" "0.7 0.7 0.7"
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//"normal_map" "LAB1_B4_normal.png"
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//"metal_map" "/colors/white.png"
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//"metal_map" "LAB1_B4_metal.png"
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//"roughness_map" "LAB1_B4_roughness.png"
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"metalness" "1"
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"roughness" "0.2"
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}
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