add wad and map files
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@@ -34,17 +34,26 @@
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{
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"for" "LAB1_DOOR2A"
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//"basecolor_map" "LAB1_DOOR2A.png"
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//"normal_map" "LAB1_DOOR2A_normal.png"
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//"metal_map" "LAB1_DOOR2A_metal.png"
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//"roughness_map" "LAB1_DOOR2A_roughness.png"
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"basecolor_map" "LAB1_DOOR2A_2.png" //TODO: better texture
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"normal_map" "LAB1_DOOR2A_normal.png" // by MAX3D //TODO: better normal map
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"metal_map" "LAB1_DOOR2A_metal.png"
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"roughness_map" "LAB1_DOOR2A_roughness.png"
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"base_color" "0.75 0.75 0.75"
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//"metalness" "1"
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//"roughness" "0.3"
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}
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{
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"for" "LAB1_DOOR2B"
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//"basecolor_map" "LAB1_DOOR2B.png"
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"basecolor_map" "LAB1_DOOR2B.png"
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// TODO: add other maps
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//"normal_map" "LAB1_DOOR2B_normal.png"
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//"metal_map" "LAB1_DOOR2B_metal.png"
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//"roughness_map" "LAB1_DOOR2B_roughness.png"
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"normal_map" "LAB1_DOOR2A_normal.png"
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"metal_map" "LAB1_DOOR2A_metallic.png"
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"roughness_map" "/colors/gray.png"
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}
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{
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BIN
valve/pbr/halflife.wad/-[LAB1_DOOR]/LAB1_DOOR2A.png
LFS
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valve/pbr/halflife.wad/-[LAB1_DOOR]/LAB1_DOOR2A.png
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valve/pbr/halflife.wad/-[LAB1_DOOR]/LAB1_DOOR2A_2.png
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valve/pbr/halflife.wad/-[LAB1_DOOR]/LAB1_DOOR2A_2.png
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valve/pbr/halflife.wad/-[LAB1_DOOR]/LAB1_DOOR2A_metal.png
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valve/pbr/halflife.wad/-[LAB1_DOOR]/LAB1_DOOR2A_metal.png
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valve/pbr/halflife.wad/-[LAB1_DOOR]/LAB1_DOOR2A_normal.png
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BIN
valve/pbr/halflife.wad/-[LAB1_DOOR]/LAB1_DOOR2A_normal.png
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BIN
valve/pbr/halflife.wad/-[LAB1_DOOR]/LAB1_DOOR2A_roughness.png
LFS
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BIN
valve/pbr/halflife.wad/-[LAB1_DOOR]/LAB1_DOOR2A_roughness.png
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valve/pbr/halflife.wad/-[LAB1_DOOR]/LAB1_DOOR2B.png
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valve/pbr/halflife.wad/-[LAB1_DOOR]/LAB1_DOOR2B.png
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