update materials

This commit is contained in:
NightFox 2023-11-05 01:25:56 +03:00
parent 61c2100698
commit 7ac958fd2d
5 changed files with 32 additions and 0 deletions

View File

@ -1,10 +1,19 @@
{
"new" "generic_laser1fall"
"base_color" "1 1 1 0.5"
"metalness" "0.5"
"roughness" "0.1"
}
// FIXME: change rendermode
{
"for" "+0LASER1FALL"
//"basecolor_map" "+0LASER1FALL.png"
//"normal_map" "+0LASER1FALL_normal.png"
//"metal_map" "+0LASER1FALL_metal.png"
//"roughness_map" "+0LASER1FALL_roughness.png"
//"basecolor_map" "/colors/white.png"
"inherit" "generic_laser1fall"
}
{
@ -13,6 +22,7 @@
//"normal_map" "+1LASER1FALL_normal.png"
//"metal_map" "+1LASER1FALL_metal.png"
//"roughness_map" "+1LASER1FALL_roughness.png"
"inherit" "generic_laser1fall"
}
{
@ -21,6 +31,7 @@
//"normal_map" "+2LASER1FALL_normal.png"
//"metal_map" "+2LASER1FALL_metal.png"
//"roughness_map" "+2LASER1FALL_roughness.png"
"inherit" "generic_laser1fall"
}
{
@ -29,4 +40,5 @@
//"normal_map" "+3LASER1FALL_normal.png"
//"metal_map" "+3LASER1FALL_metal.png"
//"roughness_map" "+3LASER1FALL_roughness.png"
"inherit" "generic_laser1fall"
}

View File

@ -1,3 +1,10 @@
{
"new" "generic_metal_silo"
"basecolor_map" "/colors/white.png"
"base_color" "2 2 2"
"metalness" "0.7"
"roughness" "0.5"
}
{
"for" "-0SILO2_P2"
@ -5,6 +12,7 @@
//"normal_map" "-0SILO2_P2_normal.png"
//"metal_map" "-0SILO2_P2_metal.png"
//"roughness_map" "-0SILO2_P2_roughness.png"
"inherit" "generic_metal_silo"
}
{
@ -13,6 +21,7 @@
//"normal_map" "-1SILO2_P2_normal.png"
//"metal_map" "-1SILO2_P2_metal.png"
//"roughness_map" "-1SILO2_P2_roughness.png"
"inherit" "generic_metal_silo"
}
{
@ -21,6 +30,7 @@
//"normal_map" "-2SILO2_P2_normal.png"
//"metal_map" "-2SILO2_P2_metal.png"
//"roughness_map" "-2SILO2_P2_roughness.png"
"inherit" "generic_metal_silo"
}
{
@ -29,4 +39,5 @@
//"normal_map" "-3SILO2_P2_normal.png"
//"metal_map" "-3SILO2_P2_metal.png"
//"roughness_map" "-3SILO2_P2_roughness.png"
"inherit" "generic_metal_silo"
}

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@ -7551,9 +7551,12 @@ include "-[~LIGHT]/-[~LIGHT].mat"
{
"for" "LAB1_BRD3G"
//"basecolor_map" "LAB1_BRD3G.png"
"base_color" "3 3 3" // hack
//"normal_map" "LAB1_BRD3G_normal.png"
//"metal_map" "LAB1_BRD3G_metal.png"
//"roughness_map" "LAB1_BRD3G_roughness.png"
"metalness" "0.8"
"roughness" "0.4"
}
{

View File

@ -5,3 +5,7 @@
"metalness" "0.8"
"roughness" "0.1"
}
// TODO: fix smooth normal
{
"for" "trrm_pan1" // reset material
}

View File

@ -30,5 +30,7 @@
"for" "reflect1"
"basecolor_map" "/colors/white.png"
"metalness" "1"
//"basecolor_map" "/colors/black.png"
//"metalness" "0"
"roughness" "0"
}