fix missing materials, minor changes

This commit is contained in:
2023-05-04 20:20:02 +03:00
parent 2ae707d076
commit 9d8b4d0553
5 changed files with 21 additions and 21 deletions

View File

@@ -293,13 +293,13 @@ include "-[~LIGHT]/-[~LIGHT].mat"
//"roughness_map" "!WATERSILO3_roughness.png"
}
{ // SKIP THIS! you see the wrong texture! use bspguy for correct
"for" "AAATRIGGER"
//{ // SKIP THIS! you see the wrong texture! use bspguy for correct
//"for" "AAATRIGGER"
//"basecolor_map" "AAATRIGGER.png"
//"normal_map" "AAATRIGGER_normal.png"
//"metal_map" "AAATRIGGER_metal.png"
//"roughness_map" "AAATRIGGER_roughness.png"
}
//}
{
"for" "AIR_C1"
@@ -847,7 +847,7 @@ include "-[~LIGHT]/-[~LIGHT].mat"
}
{
"for" "C1A1W1D" // FIXME: METAL ONLY FOR SPECIFIC MAP
"for" "C1A1W1D" // FIXME: METAL ONLY for SPECIFIC MAP
//"basecolor_map" "C1A1W1D.png"
//"normal_map" "C1A1W1D_normal.png"
//"metal_map" "C1A1W1D_metal.png"
@@ -1084,7 +1084,7 @@ include "-[~LIGHT]/-[~LIGHT].mat"
}
{
"for" "C1A1_LOCKER"
"for" "C1A1_LOCKER" // NOTE: for c1a1_names see /-[C1A1_NAMES]/-[C1A1_NAMES].mat
//"basecolor_map" "C1A1_LOCKER.png"
"base_color" "1.3 1.3 1.3"
//"normal_map" "C1A1_LOCKER_normal.png"
@@ -1093,7 +1093,7 @@ include "-[~LIGHT]/-[~LIGHT].mat"
//"roughness_map" "/colors/999.png"
"metalness" "1"
"roughness" "0.6"
} // NOTE: for c1a1_names see /-[C1A1_NAMES]/-[C1A1_NAMES].mat
}
{
"for" "C1A1_SWTCH1"
@@ -3654,13 +3654,13 @@ include "-[~LIGHT]/-[~LIGHT].mat"
"roughness" "0.3"
}
{
"for" "CLIP"
//{ // SKIP THIS! you see the wrong texture! use bspguy for correct
//"for" "CLIP"
//"basecolor_map" "CLIP.png"
//"normal_map" "CLIP_normal.png"
//"metal_map" "CLIP_metal.png"
//"roughness_map" "CLIP_roughness.png"
}
//}
{
"for" "CON1_BORD02"
@@ -7187,7 +7187,7 @@ include "-[~LIGHT]/-[~LIGHT].mat"
}
{
"for" "GLASSBLUE1" // WARNING: general matrial
"for" "GLASSBLUE1" // WARNING: general material
//"basecolor_map" "/colors/white.png"
//"basecolor_map" "GLASSBLUE1.png"
//"normal_map" "GLASSBLUE1_normal.png"
@@ -10883,13 +10883,13 @@ include "-[~LIGHT]/-[~LIGHT].mat"
//"roughness_map" "SKKYLITEDAWN_roughness.png"
}
{
"for" "SKY"
//{ // SKIP THIS! you see the wrong texture! use bspguy for correct
//"for" "SKY"
//"basecolor_map" "SKY.png"
//"normal_map" "SKY_normal.png"
//"metal_map" "SKY_metal.png"
//"roughness_map" "SKY_roughness.png"
}
//}
{
"for" "STAIN_FLR02"