update materials
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@@ -8,4 +8,12 @@
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// TODO: fix smooth normal
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{
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"for" "trrm_pan1" // reset material
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}
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{
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"for" "c1a3yellow"
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//"basecolor_map" "/colors/white.png"
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"base_color" "1 1 0 0.2"
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"metalness" "1"
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"roughness" "0.1"
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}
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