tune some materials for recently changes in render
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@@ -35,11 +35,11 @@
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"for" "C1A0_LABFLRE"
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//"force_reload" "1"
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"basecolor_map" "C1A0_LABFLRE.png"
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"normal_map" "C1A0_LABFLRE_normal.png"
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"normal_map" "C1A0_LABFLRE_normal.png" // FIXME: better normalmap texture
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//"metal_map" "C1A0_LABFLRE_metal.png"
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//"roughness_map" "C1A0_LABFLRE_roughness.png"
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"metalness" "0"
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"roughness" "0.4"
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"roughness" "0.5"
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}
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{
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