tune some materials for recently changes in render
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@@ -36,10 +36,10 @@
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//"basecolor_map" "LAB1_DOOR2A.png"
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"basecolor_map" "LAB1_DOOR2A.png"
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"normal_map" "LAB1_DOOR2A_normal.png" // by MAX3D // TODO: better normal map
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"metal_map" "LAB1_DOOR2A_metal.png"
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//"metal_map" "LAB1_DOOR2A_metal.png" // FIXME: replace metal texture
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"roughness_map" "LAB1_DOOR2A_roughness.png"
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"base_color" "0.75 0.75 0.75"
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//"metalness" "1"
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"metalness" "1"
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//"roughness" "0.3"
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}
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@@ -52,8 +52,9 @@
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//"roughness_map" "LAB1_DOOR2B_roughness.png"
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"normal_map" "LAB1_DOOR2A_normal.png"
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"metal_map" "LAB1_DOOR2A_metal.png"
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//"metal_map" "LAB1_DOOR2A_metal.png" // FIXME: replace metal texture
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"roughness_map" "/colors/gray.png"
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"metalness" "1" // FIXME
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}
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{
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