tune some materials for recently changes in render
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@@ -5,12 +5,12 @@
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//"basecolor_map" "/colors/copper_hack.png"
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//"base_color" "1.0 0.6 0.5"
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"basecolor_map" "/colors/white.png"
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"base_color" "1.0 0.45 0.2"
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"base_color" "1.0 0.25 0.0"
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//"normal_map" "barrelCHROME_normal.png"
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//"metal_map" "barrelCHROME_metal.png"
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//"roughness_map" "barrelCHROME_roughness.png"
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"metalness" "1"
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"roughness" "0.3"
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"roughness" "0.2"
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}
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{
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@@ -17,14 +17,15 @@
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{
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"for" "#models/v_grenade/grenade3.mdl"
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"force_reload" "1"
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//"force_reload" "1"
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"basecolor_map" "grenade3.png"
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//"basecolor_map" "/colors/white.png"
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"normal_map" "grenade3_normal.png"
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//"normal_map" "/colors/black.png"
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//"metal_map" "grenade3_metal.png"
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//"roughness_map" "grenade3_roughness.png"
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"metalness" "0.3"
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//"metalness" "0.3"
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//"metalness" "0.05"
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"roughness" "0.4"
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//"metalness" "1"
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//"roughness" "0"
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