rename .spr.mat -> .mat
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5
bshift/pbr/sprites/hud_mode.spr/hud_mode.mat
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5
bshift/pbr/sprites/hud_mode.spr/hud_mode.mat
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@@ -0,0 +1,5 @@
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{
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"for" "#sprites/hud_mode(frame:00).spr"
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//"basecolor_map" "Frame 0.png"
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}
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