rename .spr.mat -> .mat
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6
valve/pbr/sprites/laserdot.spr/laserdot.mat
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6
valve/pbr/sprites/laserdot.spr/laserdot.mat
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@@ -0,0 +1,6 @@
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{
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"for" "#sprites/laserdot(frame:00).spr"
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"force_reload" "1"
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"basecolor_map" "Frame 0.png"
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}
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