update readme & rename old materials

This commit is contained in:
2023-11-27 12:39:17 +03:00
parent 8f57583828
commit edd45ad8bb
5 changed files with 7 additions and 7 deletions

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@@ -25,7 +25,7 @@
4. Clone the repositories into a convenient directory:
* `git clone https://rtxash.omgwtf.ru/Half-Life-RTX/Half-Life-prepared-original-textures.git`
* `git clone https://rtxash.omgwtf.ru/Ваша_учётная_запись/Half-Life-PBR.git`
* `git clone https://rtxash.omgwtf.ru/Your_account/Half-Life-PBR.git`
5. We make mount points (no rights required in Windows) or symbolic links for PBR's already made. For example:
@@ -34,7 +34,7 @@
* for Linux
* `ln -s ~/hl1dev/Half-Life-PBR/valve/pbr ~/hl1dev/xash3d-fwgs/valve/pbr`
6. Find the desired textures for remastering, for example you can find out the names of the textures under the sight through the `ui_infotool` command (you can assign to the `u` key through `bind u "toggle ui_infotool"`).
6. Find the desired textures for remastering, for example you can find out the names of the textures under the sight through the `r_infotool` command (you can assign to the `u` key through `bind u "toggle r_infotool"`).
7. From `Half-Life-prepared-original-textures` copy to pbr the texture blanks we need, observing the same folder structure and file names.
@@ -42,7 +42,7 @@
9. Uncomment the lines of linked materials in the texture material file to enable the new textures.
10. Look at the result in the game. Render supports reloading materials on the fly through the console command `vk_rtx_reload_materials` (`bind m vk_rtx_reload_materials`), but if you want to change the same texture you need to temporarily add to the material line `"force_reload" "1"` (at the moment render can not determine itself changed texture or not).
10. Look at the result in the game. Render supports reloading materials on the fly through the console command `rt_debug_reload_patches` (`bind g rt_debug_reload_patches`), but if you want to change the same texture you need to temporarily add to the material line `"force_reload" "1"` (at the moment render can not determine itself changed texture or not).
11. When the material is ready, commit the change to your fork and put a pull-request in the main repository. If you did everything correctly, your changes will go into the main repository. Afterwards, you can reset your repository to the current main repository stage:
@@ -58,6 +58,6 @@
Several articles will be prepared for remastering materials (work with neural networks, Materialize, etc.).
The format of materials is described [here](https://github.com/w23/xash3d-fwgs/wiki/English:-PBR-material-format).
The format of materials is described [here](https://github.com/w23/xash3d-fwgs/wiki/Format-of-PBR-materials).
In the future, all documentation related to remastering will be duplicated in the wiki of this repository.