{ "for" "LAB1_DOOR1" //"basecolor_map" "LAB1_DOOR1.png" //"normal_map" "LAB1_DOOR1_normal.png" //"metal_map" "LAB1_DOOR1_metal.png" //"roughness_map" "LAB1_DOOR1_roughness.png" } { "for" "LAB1_DOOR1B" //"basecolor_map" "LAB1_DOOR1B.png" //"normal_map" "LAB1_DOOR1B_normal.png" //"metal_map" "LAB1_DOOR1B_metal.png" //"roughness_map" "LAB1_DOOR1B_roughness.png" } { "for" "LAB1_DOOR1C" //"basecolor_map" "LAB1_DOOR1C.png" //"normal_map" "LAB1_DOOR1C_normal.png" //"metal_map" "LAB1_DOOR1C_metal.png" //"roughness_map" "LAB1_DOOR1C_roughness.png" } { "for" "LAB1_DOOR2" //"basecolor_map" "LAB1_DOOR2.png" //"normal_map" "LAB1_DOOR2_normal.png" //"metal_map" "LAB1_DOOR2_metal.png" //"roughness_map" "LAB1_DOOR2_roughness.png" } { "for" "LAB1_DOOR2A" //"basecolor_map" "LAB1_DOOR2A.png" "basecolor_map" "LAB1_DOOR2A.png" "normal_map" "LAB1_DOOR2A_normal.png" // by MAX3D // TODO: better normal map //"metal_map" "LAB1_DOOR2A_metal.png" // FIXME: replace metal texture "roughness_map" "LAB1_DOOR2A_roughness.png" "base_color" "0.75 0.75 0.75" "metalness" "1" //"roughness" "0.3" } { "for" "LAB1_DOOR2B" "basecolor_map" "LAB1_DOOR2B.png" // TODO: add other maps //"normal_map" "LAB1_DOOR2B_normal.png" //"metal_map" "LAB1_DOOR2B_metal.png" //"roughness_map" "LAB1_DOOR2B_roughness.png" "normal_map" "LAB1_DOOR2A_normal.png" //"metal_map" "LAB1_DOOR2A_metal.png" // FIXME: replace metal texture "roughness_map" "/colors/gray.png" "metalness" "1" // FIXME } { "for" "LAB1_DOOR7" //"basecolor_map" "LAB1_DOOR7.png" "base_color" "1.5 1.5 1.5" //"normal_map" "LAB1_DOOR7_normal.png" //"metal_map" "LAB1_DOOR7_metal.png" //"roughness_map" "LAB1_DOOR7_roughness.png" "metalness" "1" "roughness" "0.5" }