Half-Life-PBR/bshift/pbr/models/w_shotshell.mdl/w_shotshell.mat

9 lines
179 B
Plaintext

{
"for" "#models/w_shotshell/shell.mdl"
//"basecolor_map" "shell.png"
//"normal_map" "shell_normal.png"
//"metal_map" "shell_metal.png"
//"roughness_map" "shell_roughness.png"
}