Half-Life-PBR/bshift/pbr/models/pipe_bubbles.mdl/pipe_bubbles.mat

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{
"for" "#models/pipe_bubbles/bubble.mdl"
//"basecolor_map" "bubble.png"
//"normal_map" "bubble_normal.png"
//"metal_map" "bubble_metal.png"
//"roughness_map" "bubble_roughness.png"
}