Half-Life-PBR/valve/pbr/models/v_squeak.mdl/v_squeak.mat
2023-12-07 17:16:28 +03:00

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{
"for" "#models/v_squeak/Chrome1.mdl"
//"basecolor_map" "Chrome1.png"
//"basecolor_map" "/colors/white.png"
//"base_color" "0.4 0.55 0.4"
//"normal_map" "Chrome1_normal.png"
//"metal_map" "Chrome1_metal.png"
//"roughness_map" "Chrome1_roughness.png"
"metalness" "0.2"
"roughness" "0.2"
}
{
"for" "#models/v_squeak/GLOVED_knuckle.mdl"
//"basecolor_map" "GLOVED_knuckle.png"
//"normal_map" "GLOVED_knuckle_normal.png"
//"metal_map" "GLOVED_knuckle_metal.png"
//"roughness_map" "GLOVED_knuckle_roughness.png"
}
{
"for" "#models/v_squeak/GLOVED_sleeve.mdl"
//"basecolor_map" "GLOVED_sleeve.png"
//"normal_map" "GLOVED_sleeve_normal.png"
//"metal_map" "GLOVED_sleeve_metal.png"
//"roughness_map" "GLOVED_sleeve_roughness.png"
}
{
"for" "#models/v_squeak/GLOVE_handpak.bmp.mdl"
//"basecolor_map" "GLOVE_handpak.bmp.png"
//"normal_map" "GLOVE_handpak.bmp_normal.png"
//"metal_map" "GLOVE_handpak.bmp_metal.png"
//"roughness_map" "GLOVE_handpak.bmp_roughness.png"
}
{
"for" "#models/v_squeak/rubbergloveCHROME.mdl"
//"basecolor_map" "rubbergloveCHROME.png"
//"normal_map" "rubbergloveCHROME_normal.png"
//"metal_map" "rubbergloveCHROME_metal.png"
//"roughness_map" "rubbergloveCHROME_roughness.png"
}
{ // TODO: emissive texture
"for" "#models/v_squeak/SQK_Eye1.mdl"
"basecolor_map" "SQK_Eye1.png"
//"basecolor_map" "/colors/gray.png"
//"base_color" "0.0 1.5 0.0"
//"normal_map" "SQK_Eye1_normal.png"
//"metal_map" "SQK_Eye1_metal.png"
//"roughness_map" "SQK_Eye1_roughness.png"
"metalness" "0.4"
"roughness" "0.1"
}
{
"for" "#models/v_squeak/SQK_Mouth1.mdl"
//"basecolor_map" "SQK_Mouth1.png"
//"basecolor_map" "/colors/white.png"
//"base_color" "0.4 0.55 0.4"
//"normal_map" "SQK_Mouth1_normal.png"
//"metal_map" "SQK_Mouth1_metal.png"
//"roughness_map" "SQK_Mouth1_roughness.png"
"metalness" "0.2"
"roughness" "0.3"
}
{
"for" "#models/v_squeak/SQK_Side1.mdl"
"basecolor_map" "SQK_Side1.png"
//"basecolor_map" "SQK_Side1.old.png"
//"base_color" "0.5 0.0 0.0"
//"basecolor_map" "/colors/white.png"
"normal_map" "SQK_Side1_normal.png"
//"metal_map" "SQK_Side1_metal.png"
//"roughness_map" "SQK_Side1_roughness.png"
"metalness" "0.2"
"roughness" "0.3"
}