Half-Life-PBR/valve/pbr/halflife.wad/-[LAB1_DOOR]/-[LAB1_DOOR].mat

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{
"for" "LAB1_DOOR1"
//"basecolor_map" "LAB1_DOOR1.png"
//"normal_map" "LAB1_DOOR1_normal.png"
//"metal_map" "LAB1_DOOR1_metal.png"
//"roughness_map" "LAB1_DOOR1_roughness.png"
}
{
"for" "LAB1_DOOR1B"
//"basecolor_map" "LAB1_DOOR1B.png"
//"normal_map" "LAB1_DOOR1B_normal.png"
//"metal_map" "LAB1_DOOR1B_metal.png"
//"roughness_map" "LAB1_DOOR1B_roughness.png"
}
{
"for" "LAB1_DOOR1C"
//"basecolor_map" "LAB1_DOOR1C.png"
//"normal_map" "LAB1_DOOR1C_normal.png"
//"metal_map" "LAB1_DOOR1C_metal.png"
//"roughness_map" "LAB1_DOOR1C_roughness.png"
}
{
"for" "LAB1_DOOR2"
//"basecolor_map" "LAB1_DOOR2.png"
//"normal_map" "LAB1_DOOR2_normal.png"
//"metal_map" "LAB1_DOOR2_metal.png"
//"roughness_map" "LAB1_DOOR2_roughness.png"
}
{
"for" "LAB1_DOOR2A"
//"basecolor_map" "LAB1_DOOR2A.png"
"basecolor_map" "LAB1_DOOR2A.png"
"normal_map" "LAB1_DOOR2A_normal.png" // by MAX3D // TODO: better normal map
//"metal_map" "LAB1_DOOR2A_metal.png" // FIXME: replace metal texture
"roughness_map" "LAB1_DOOR2A_roughness.png"
"base_color" "0.75 0.75 0.75"
"metalness" "1"
//"roughness" "0.3"
}
{
"for" "LAB1_DOOR2B"
"basecolor_map" "LAB1_DOOR2B.png"
// TODO: add other maps
//"normal_map" "LAB1_DOOR2B_normal.png"
//"metal_map" "LAB1_DOOR2B_metal.png"
//"roughness_map" "LAB1_DOOR2B_roughness.png"
"normal_map" "LAB1_DOOR2A_normal.png"
//"metal_map" "LAB1_DOOR2A_metal.png" // FIXME: replace metal texture
"roughness_map" "/colors/gray.png"
"metalness" "1" // FIXME
}
{
"for" "LAB1_DOOR7"
//"basecolor_map" "LAB1_DOOR7.png"
"base_color" "1.5 1.5 1.5"
//"normal_map" "LAB1_DOOR7_normal.png"
//"metal_map" "LAB1_DOOR7_metal.png"
//"roughness_map" "LAB1_DOOR7_roughness.png"
"metalness" "1"
"roughness" "0.5"
}