Half-Life-PBR/valve/pbr/maps/c1a1f.bsp/c1a1f.mat

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{ // add a texture that is not on the map (need for c1a1f.bsp.patch)
"for" "crete4_flr03"
"new" "crete4_flr03"
"basecolor_map" "/halflife.wad/CRETE4_FLR03.png" // TODO: better path
//"normal_map" "/halflife.wad/CRETE4_FLR03_normal.png"
//"metal_map" "/halflife.wad/CRETE4_FLR03_metal.png"
//"roughness_map" "/halflife.wad/CRETE4_FLR03_roughness.png"
}