Half-Life-PBR/bshift/pbr/models/concretegibs.mdl/concretegibs.mat

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{
"for" "#models/concretegibs/concrete.mdl"
//"basecolor_map" "concrete.png"
//"normal_map" "concrete_normal.png"
//"metal_map" "concrete_metal.png"
//"roughness_map" "concrete_roughness.png"
}