Half-Life-PBR/bshift/pbr/barney.wad/+_coolant/+_coolant.mat

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{
"for" "+0_coolant"
//"basecolor_map" "+0_coolant.png"
//"normal_map" "+0_coolant_normal.png"
//"metal_map" "+0_coolant_metal.png"
//"roughness_map" "+0_coolant_roughness.png"
}