Half-Life-PBR/bshift/pbr/models/mbarrel.mdl/mbarrel.mat

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{
"for" "#models/mbarrel/MBrrl1.mdl"
//"basecolor_map" "MBrrl1.png"
//"normal_map" "MBrrl1_normal.png"
//"metal_map" "MBrrl1_metal.png"
//"roughness_map" "MBrrl1_roughness.png"
}