
{
"for" "+0~LIGHT3A"
"basecolor_map" "+0~LIGHT3A.png"
//"normal_map" "+0~LIGHT3A_normal.png"
//"metal_map" "+0~LIGHT3A_metal.png"
//"roughness_map" "+0~LIGHT3A_roughness.png"
}

{
"for" "+A~LIGHT3A"
"basecolor_map" "+A~LIGHT3A.png"
//"normal_map" "+A~LIGHT3A_normal.png"
//"metal_map" "+A~LIGHT3A_metal.png"
//"roughness_map" "+A~LIGHT3A_roughness.png"
}
