
{
"for" "+0~LIGHT2A"
"basecolor_map" "+0~LIGHT2A.png"
//"normal_map" "+0~LIGHT2A_normal.png"
//"metal_map" "+0~LIGHT2A_metal.png"
//"roughness_map" "+0~LIGHT2A_roughness.png"
}

{
"for" "+A~LIGHT2A"
"basecolor_map" "+A~LIGHT2A.png"
//"normal_map" "+A~LIGHT2A_normal.png"
//"metal_map" "+A~LIGHT2A_metal.png"
//"roughness_map" "+A~LIGHT2A_roughness.png"
}
