Half-Life-prepared-original.../bshift/barney.wad/+~pipe_blow/+~pipe_blow.mat

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{
"for" "+0~pipe_blow"
"basecolor_map" "+0~pipe_blow.png"
//"normal_map" "+0~pipe_blow_normal.png"
//"metal_map" "+0~pipe_blow_metal.png"
//"roughness_map" "+0~pipe_blow_roughness.png"
}