Half-Life-prepared-original.../bshift/models/bonegibs.mdl/bonegibs.mat

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{
"for" "#models/bonegibs/bone.mdl"
"basecolor_map" "bone.png"
//"normal_map" "bone_normal.png"
//"metal_map" "bone_metal.png"
//"roughness_map" "bone_roughness.png"
}
{
"for" "#models/bonegibs/SK_Face1.mdl"
"basecolor_map" "SK_Face1.png"
//"normal_map" "SK_Face1_normal.png"
//"metal_map" "SK_Face1_metal.png"
//"roughness_map" "SK_Face1_roughness.png"
}
{
"for" "#models/bonegibs/SK_Skl-side1.mdl"
"basecolor_map" "SK_Skl-side1.png"
//"normal_map" "SK_Skl-side1_normal.png"
//"metal_map" "SK_Skl-side1_metal.png"
//"roughness_map" "SK_Skl-side1_roughness.png"
}
{
"for" "#models/bonegibs/SK_Spine1.mdl"
"basecolor_map" "SK_Spine1.png"
//"normal_map" "SK_Spine1_normal.png"
//"metal_map" "SK_Spine1_metal.png"
//"roughness_map" "SK_Spine1_roughness.png"
}