Half-Life-prepared-original.../bshift/models/metalgibs.mdl/metalgibs.mat

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{
"for" "#models/metalgibs/METAL2_Top1.mdl"
"basecolor_map" "METAL2_Top1.png"
//"normal_map" "METAL2_Top1_normal.png"
//"metal_map" "METAL2_Top1_metal.png"
//"roughness_map" "METAL2_Top1_roughness.png"
}
{
"for" "#models/metalgibs/METAL3_Top1.mdl"
"basecolor_map" "METAL3_Top1.png"
//"normal_map" "METAL3_Top1_normal.png"
//"metal_map" "METAL3_Top1_metal.png"
//"roughness_map" "METAL3_Top1_roughness.png"
}
{
"for" "#models/metalgibs/METAL4_Top1.mdl"
"basecolor_map" "METAL4_Top1.png"
//"normal_map" "METAL4_Top1_normal.png"
//"metal_map" "METAL4_Top1_metal.png"
//"roughness_map" "METAL4_Top1_roughness.png"
}
{
"for" "#models/metalgibs/METAL5.mdl"
"basecolor_map" "METAL5.png"
//"normal_map" "METAL5_normal.png"
//"metal_map" "METAL5_metal.png"
//"roughness_map" "METAL5_roughness.png"
}
{
"for" "#models/metalgibs/Metal6.mdl"
"basecolor_map" "Metal6.png"
//"normal_map" "Metal6_normal.png"
//"metal_map" "Metal6_metal.png"
//"roughness_map" "Metal6_roughness.png"
}