Half-Life-prepared-original.../bshift/models/v_shotgun.mdl/v_shotgun.mat

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{
"for" "#models/v_shotgun/barney_hand.mdl"
"basecolor_map" "barney_hand.png"
//"normal_map" "barney_hand_normal.png"
//"metal_map" "barney_hand_metal.png"
//"roughness_map" "barney_hand_roughness.png"
}
{
"for" "#models/v_shotgun/barrelltop.mdl"
"basecolor_map" "barrelltop.png"
//"normal_map" "barrelltop_normal.png"
//"metal_map" "barrelltop_metal.png"
//"roughness_map" "barrelltop_roughness.png"
}
{
"for" "#models/v_shotgun/barrel_chrome.mdl"
"basecolor_map" "barrel_chrome.png"
//"normal_map" "barrel_chrome_normal.png"
//"metal_map" "barrel_chrome_metal.png"
//"roughness_map" "barrel_chrome_roughness.png"
}
{
"for" "#models/v_shotgun/bodyback.mdl"
"basecolor_map" "bodyback.png"
//"normal_map" "bodyback_normal.png"
//"metal_map" "bodyback_metal.png"
//"roughness_map" "bodyback_roughness.png"
}
{
"for" "#models/v_shotgun/grip.mdl"
"basecolor_map" "grip.png"
//"normal_map" "grip_normal.png"
//"metal_map" "grip_metal.png"
//"roughness_map" "grip_roughness.png"
}
{
"for" "#models/v_shotgun/handle.mdl"
"basecolor_map" "handle.png"
//"normal_map" "handle_normal.png"
//"metal_map" "handle_metal.png"
//"roughness_map" "handle_roughness.png"
}
{
"for" "#models/v_shotgun/shell.mdl"
"basecolor_map" "shell.png"
//"normal_map" "shell_normal.png"
//"metal_map" "shell_metal.png"
//"roughness_map" "shell_roughness.png"
}
{
"for" "#models/v_shotgun/sidemap.mdl"
"basecolor_map" "sidemap.png"
//"normal_map" "sidemap_normal.png"
//"metal_map" "sidemap_metal.png"
//"roughness_map" "sidemap_roughness.png"
}
{
"for" "#models/v_shotgun/sight.mdl"
"basecolor_map" "sight.png"
//"normal_map" "sight_normal.png"
//"metal_map" "sight_metal.png"
//"roughness_map" "sight_roughness.png"
}
{
"for" "#models/v_shotgun/sleeve.mdl"
"basecolor_map" "sleeve.png"
//"normal_map" "sleeve_normal.png"
//"metal_map" "sleeve_metal.png"
//"roughness_map" "sleeve_roughness.png"
}