Half-Life-prepared-original.../bshift/models/wetfloorsign_gibs.mdl/wetfloorsign_gibs.mat

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{
"for" "#models/wetfloorsign_gibs/wetfloorsign.mdl"
"basecolor_map" "wetfloorsign.png"
//"normal_map" "wetfloorsign_normal.png"
//"metal_map" "wetfloorsign_metal.png"
//"roughness_map" "wetfloorsign_roughness.png"
}