Half-Life-prepared-original.../cstrike/models/head.mdl/head.mat

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{
"for" "#models/head/Face-Unwrap1.mdl"
"basecolor_map" "Face-Unwrap1.png"
//"normal_map" "Face-Unwrap1_normal.png"
//"metal_map" "Face-Unwrap1_metal.png"
//"roughness_map" "Face-Unwrap1_roughness.png"
}