Half-Life-prepared-original.../cstrike/models/pi_outlamp1.mdl/pi_outlamp1.mat

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{
"for" "#models/pi_outlamp1/lamp_beam.mdl"
"basecolor_map" "lamp_beam.png"
//"normal_map" "lamp_beam_normal.png"
//"metal_map" "lamp_beam_metal.png"
//"roughness_map" "lamp_beam_roughness.png"
}
{
"for" "#models/pi_outlamp1/lamp_metal.mdl"
"basecolor_map" "lamp_metal.png"
//"normal_map" "lamp_metal_normal.png"
//"metal_map" "lamp_metal_metal.png"
//"roughness_map" "lamp_metal_roughness.png"
}
{
"for" "#models/pi_outlamp1/lamp_unlit.mdl"
"basecolor_map" "lamp_unlit.png"
//"normal_map" "lamp_unlit_normal.png"
//"metal_map" "lamp_unlit_metal.png"
//"roughness_map" "lamp_unlit_roughness.png"
}