Half-Life-prepared-original.../cstrike/models/v_m3.mdl/v_m3.mat

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{
"for" "#models/v_m3/barrel.mdl"
"basecolor_map" "barrel.png"
//"normal_map" "barrel_normal.png"
//"metal_map" "barrel_metal.png"
//"roughness_map" "barrel_roughness.png"
}
{
"for" "#models/v_m3/forearm.mdl"
"basecolor_map" "forearm.png"
//"normal_map" "forearm_normal.png"
//"metal_map" "forearm_metal.png"
//"roughness_map" "forearm_roughness.png"
}
{
"for" "#models/v_m3/handle.mdl"
"basecolor_map" "handle.png"
//"normal_map" "handle_normal.png"
//"metal_map" "handle_metal.png"
//"roughness_map" "handle_roughness.png"
}
{
"for" "#models/v_m3/sights.mdl"
"basecolor_map" "sights.png"
//"normal_map" "sights_normal.png"
//"metal_map" "sights_metal.png"
//"roughness_map" "sights_roughness.png"
}
{
"for" "#models/v_m3/view_finger.mdl"
"basecolor_map" "view_finger.png"
//"normal_map" "view_finger_normal.png"
//"metal_map" "view_finger_metal.png"
//"roughness_map" "view_finger_roughness.png"
}
{
"for" "#models/v_m3/view_glove.mdl"
"basecolor_map" "view_glove.png"
//"normal_map" "view_glove_normal.png"
//"metal_map" "view_glove_metal.png"
//"roughness_map" "view_glove_roughness.png"
}
{
"for" "#models/v_m3/view_skin.mdl"
"basecolor_map" "view_skin.png"
//"normal_map" "view_skin_normal.png"
//"metal_map" "view_skin_metal.png"
//"roughness_map" "view_skin_roughness.png"
}