Half-Life-prepared-original.../bshift/models/islave_gibs1.mdl/islave_gibs1.mdl.mat

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{
"for" "#models/islave_gibs1/B-Small_Arm1.mdl"
"basecolor_map" "B-Small_Arm1.png"
//"normal_map" "B-Small_Arm1_normal.png"
//"metal_map" "B-Small_Arm1_metal.png"
//"roughness_map" "B-Small_Arm1_roughness.png"
}
{
"for" "#models/islave_gibs1/Cntrlr_Jib1.mdl"
"basecolor_map" "Cntrlr_Jib1.png"
//"normal_map" "Cntrlr_Jib1_normal.png"
//"metal_map" "Cntrlr_Jib1_metal.png"
//"roughness_map" "Cntrlr_Jib1_roughness.png"
}
{
"for" "#models/islave_gibs1/Hand_Side1.mdl"
"basecolor_map" "Hand_Side1.png"
//"normal_map" "Hand_Side1_normal.png"
//"metal_map" "Hand_Side1_metal.png"
//"roughness_map" "Hand_Side1_roughness.png"
}
{
"for" "#models/islave_gibs1/Hand_Top_Sm1.mdl"
"basecolor_map" "Hand_Top_Sm1.png"
//"normal_map" "Hand_Top_Sm1_normal.png"
//"metal_map" "Hand_Top_Sm1_metal.png"
//"roughness_map" "Hand_Top_Sm1_roughness.png"
}
{
"for" "#models/islave_gibs1/Sml_Arm_Fnt1.mdl"
"basecolor_map" "Sml_Arm_Fnt1.png"
//"normal_map" "Sml_Arm_Fnt1_normal.png"
//"metal_map" "Sml_Arm_Fnt1_metal.png"
//"roughness_map" "Sml_Arm_Fnt1_roughness.png"
}