Half-Life-prepared-original.../bshift/models/base.mdl/base.mat

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{
"for" "#models/base/Fin1.mdl"
"basecolor_map" "Fin1.png"
//"normal_map" "Fin1_normal.png"
//"metal_map" "Fin1_metal.png"
//"roughness_map" "Fin1_roughness.png"
}
{
"for" "#models/base/Head1.mdl"
"basecolor_map" "Head1.png"
//"normal_map" "Head1_normal.png"
//"metal_map" "Head1_metal.png"
//"roughness_map" "Head1_roughness.png"
}
{
"for" "#models/base/Jaw1.mdl"
"basecolor_map" "Jaw1.png"
//"normal_map" "Jaw1_normal.png"
//"metal_map" "Jaw1_metal.png"
//"roughness_map" "Jaw1_roughness.png"
}
{
"for" "#models/base/M_Body1.mdl"
"basecolor_map" "M_Body1.png"
//"normal_map" "M_Body1_normal.png"
//"metal_map" "M_Body1_metal.png"
//"roughness_map" "M_Body1_roughness.png"
}
{
"for" "#models/base/Spine1.mdl"
"basecolor_map" "Spine1.png"
//"normal_map" "Spine1_normal.png"
//"metal_map" "Spine1_metal.png"
//"roughness_map" "Spine1_roughness.png"
}