Half-Life-prepared-original.../bshift/models/bm_shell.mdl/bm_shell.mat

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{
"for" "#models/bm_shell/aliengeneric3.mdl"
"basecolor_map" "aliengeneric3.png"
//"normal_map" "aliengeneric3_normal.png"
//"metal_map" "aliengeneric3_metal.png"
//"roughness_map" "aliengeneric3_roughness.png"
}
{
"for" "#models/bm_shell/crown.mdl"
"basecolor_map" "crown.png"
//"normal_map" "crown_normal.png"
//"metal_map" "crown_metal.png"
//"roughness_map" "crown_roughness.png"
}
{
"for" "#models/bm_shell/crown2.mdl"
"basecolor_map" "crown2.png"
//"normal_map" "crown2_normal.png"
//"metal_map" "crown2_metal.png"
//"roughness_map" "crown2_roughness.png"
}
{
"for" "#models/bm_shell/leg1.mdl"
"basecolor_map" "leg1.png"
//"normal_map" "leg1_normal.png"
//"metal_map" "leg1_metal.png"
//"roughness_map" "leg1_roughness.png"
}
{
"for" "#models/bm_shell/sid1.mdl"
"basecolor_map" "sid1.png"
//"normal_map" "sid1_normal.png"
//"metal_map" "sid1_metal.png"
//"roughness_map" "sid1_roughness.png"
}
{
"for" "#models/bm_shell/top1.mdl"
"basecolor_map" "top1.png"
//"normal_map" "top1_normal.png"
//"metal_map" "top1_metal.png"
//"roughness_map" "top1_roughness.png"
}