Half-Life-prepared-original.../cstrike/models/pi_tree2.mdl/pi_tree2.mat

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{
"for" "#models/pi_tree2/g_branch01.mdl"
"basecolor_map" "g_branch01.png"
//"normal_map" "g_branch01_normal.png"
//"metal_map" "g_branch01_metal.png"
//"roughness_map" "g_branch01_roughness.png"
}
{
"for" "#models/pi_tree2/g_branch02.mdl"
"basecolor_map" "g_branch02.png"
//"normal_map" "g_branch02_normal.png"
//"metal_map" "g_branch02_metal.png"
//"roughness_map" "g_branch02_roughness.png"
}
{
"for" "#models/pi_tree2/g_branch03.mdl"
"basecolor_map" "g_branch03.png"
//"normal_map" "g_branch03_normal.png"
//"metal_map" "g_branch03_metal.png"
//"roughness_map" "g_branch03_roughness.png"
}
{
"for" "#models/pi_tree2/trunk noshadow.mdl"
"basecolor_map" "trunk noshadow.png"
//"normal_map" "trunk noshadow_normal.png"
//"metal_map" "trunk noshadow_metal.png"
//"roughness_map" "trunk noshadow_roughness.png"
}
{
"for" "#models/pi_tree2/trunk shadow.mdl"
"basecolor_map" "trunk shadow.png"
//"normal_map" "trunk shadow_normal.png"
//"metal_map" "trunk shadow_metal.png"
//"roughness_map" "trunk shadow_roughness.png"
}
{
"for" "#models/pi_tree2/trunkhshadow.mdl"
"basecolor_map" "trunkhshadow.png"
//"normal_map" "trunkhshadow_normal.png"
//"metal_map" "trunkhshadow_metal.png"
//"roughness_map" "trunkhshadow_roughness.png"
}