Half-Life-prepared-original.../cstrike/models/v_c4.mdl/v_c4.mat

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{
"for" "#models/v_c4/c4base.mdl"
"basecolor_map" "c4base.png"
//"normal_map" "c4base_normal.png"
//"metal_map" "c4base_metal.png"
//"roughness_map" "c4base_roughness.png"
}
{
"for" "#models/v_c4/c4buttons.mdl"
"basecolor_map" "c4buttons.png"
//"normal_map" "c4buttons_normal.png"
//"metal_map" "c4buttons_metal.png"
//"roughness_map" "c4buttons_roughness.png"
}
{
"for" "#models/v_c4/c4timer.mdl"
"basecolor_map" "c4timer.png"
//"normal_map" "c4timer_normal.png"
//"metal_map" "c4timer_metal.png"
//"roughness_map" "c4timer_roughness.png"
}
{
"for" "#models/v_c4/c4wires.mdl"
"basecolor_map" "c4wires.png"
//"normal_map" "c4wires_normal.png"
//"metal_map" "c4wires_metal.png"
//"roughness_map" "c4wires_roughness.png"
}
{
"for" "#models/v_c4/cbase_front.mdl"
"basecolor_map" "cbase_front.png"
//"normal_map" "cbase_front_normal.png"
//"metal_map" "cbase_front_metal.png"
//"roughness_map" "cbase_front_roughness.png"
}
{
"for" "#models/v_c4/view_finger.mdl"
"basecolor_map" "view_finger.png"
//"normal_map" "view_finger_normal.png"
//"metal_map" "view_finger_metal.png"
//"roughness_map" "view_finger_roughness.png"
}
{
"for" "#models/v_c4/view_glove.mdl"
"basecolor_map" "view_glove.png"
//"normal_map" "view_glove_normal.png"
//"metal_map" "view_glove_metal.png"
//"roughness_map" "view_glove_roughness.png"
}
{
"for" "#models/v_c4/view_skin.mdl"
"basecolor_map" "view_skin.png"
//"normal_map" "view_skin_normal.png"
//"metal_map" "view_skin_metal.png"
//"roughness_map" "view_skin_roughness.png"
}