Half-Life-prepared-original.../cstrike/models/v_deagle.mdl/v_deagle.mat

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{
"for" "#models/v_deagle/DE_handle.mdl"
"basecolor_map" "DE_handle.png"
//"normal_map" "DE_handle_normal.png"
//"metal_map" "DE_handle_metal.png"
//"roughness_map" "DE_handle_roughness.png"
}
{
"for" "#models/v_deagle/DE_slide1.mdl"
"basecolor_map" "DE_slide1.png"
//"normal_map" "DE_slide1_normal.png"
//"metal_map" "DE_slide1_metal.png"
//"roughness_map" "DE_slide1_roughness.png"
}
{
"for" "#models/v_deagle/DE_slide2_eagle.mdl"
"basecolor_map" "DE_slide2_eagle.png"
//"normal_map" "DE_slide2_eagle_normal.png"
//"metal_map" "DE_slide2_eagle_metal.png"
//"roughness_map" "DE_slide2_eagle_roughness.png"
}
{
"for" "#models/v_deagle/view_finger.mdl"
"basecolor_map" "view_finger.png"
//"normal_map" "view_finger_normal.png"
//"metal_map" "view_finger_metal.png"
//"roughness_map" "view_finger_roughness.png"
}
{
"for" "#models/v_deagle/view_glove.mdl"
"basecolor_map" "view_glove.png"
//"normal_map" "view_glove_normal.png"
//"metal_map" "view_glove_metal.png"
//"roughness_map" "view_glove_roughness.png"
}
{
"for" "#models/v_deagle/view_skin.mdl"
"basecolor_map" "view_skin.png"
//"normal_map" "view_skin_normal.png"
//"metal_map" "view_skin_metal.png"
//"roughness_map" "view_skin_roughness.png"
}