Half-Life-prepared-original.../bshift/models/gib_legbone.mdl/gib_legbone.mdl.mat

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{
"for" "#models/gib_legbone/G_legbone1.mdl"
"basecolor_map" "G_legbone1.png"
//"normal_map" "G_legbone1_normal.png"
//"metal_map" "G_legbone1_metal.png"
//"roughness_map" "G_legbone1_roughness.png"
}