Half-Life-prepared-original.../cstrike/models/pi_tree1.mdl/pi_tree1.mdl.mat

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{
"for" "#models/pi_tree1/g_branch01.mdl"
"basecolor_map" "g_branch01.png"
//"normal_map" "g_branch01_normal.png"
//"metal_map" "g_branch01_metal.png"
//"roughness_map" "g_branch01_roughness.png"
}
{
"for" "#models/pi_tree1/g_branch02.mdl"
"basecolor_map" "g_branch02.png"
//"normal_map" "g_branch02_normal.png"
//"metal_map" "g_branch02_metal.png"
//"roughness_map" "g_branch02_roughness.png"
}
{
"for" "#models/pi_tree1/g_branch03.mdl"
"basecolor_map" "g_branch03.png"
//"normal_map" "g_branch03_normal.png"
//"metal_map" "g_branch03_metal.png"
//"roughness_map" "g_branch03_roughness.png"
}
{
"for" "#models/pi_tree1/g_branch05.mdl"
"basecolor_map" "g_branch05.png"
//"normal_map" "g_branch05_normal.png"
//"metal_map" "g_branch05_metal.png"
//"roughness_map" "g_branch05_roughness.png"
}
{
"for" "#models/pi_tree1/trunk35.mdl"
"basecolor_map" "trunk35.png"
//"normal_map" "trunk35_normal.png"
//"metal_map" "trunk35_metal.png"
//"roughness_map" "trunk35_roughness.png"
}