Half-Life-prepared-original.../bshift/models/gib_hgrunt.mdl/gib_hgrunt.mdl.mat

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{
"for" "#models/gib_hgrunt/bootfront.mdl"
"basecolor_map" "bootfront.png"
//"normal_map" "bootfront_normal.png"
//"metal_map" "bootfront_metal.png"
//"roughness_map" "bootfront_roughness.png"
}
{
"for" "#models/gib_hgrunt/bootside.mdl"
"basecolor_map" "bootside.png"
//"normal_map" "bootside_normal.png"
//"metal_map" "bootside_metal.png"
//"roughness_map" "bootside_roughness.png"
}
{
"for" "#models/gib_hgrunt/footbottom.mdl"
"basecolor_map" "footbottom.png"
//"normal_map" "footbottom_normal.png"
//"metal_map" "footbottom_metal.png"
//"roughness_map" "footbottom_roughness.png"
}
{
"for" "#models/gib_hgrunt/legfront.mdl"
"basecolor_map" "legfront.png"
//"normal_map" "legfront_normal.png"
//"metal_map" "legfront_metal.png"
//"roughness_map" "legfront_roughness.png"
}
{
"for" "#models/gib_hgrunt/limbsection.mdl"
"basecolor_map" "limbsection.png"
//"normal_map" "limbsection_normal.png"
//"metal_map" "limbsection_metal.png"
//"roughness_map" "limbsection_roughness.png"
}