add materials (mat) files and readme.md
This commit is contained in:
5
bshift/sprites/640hud4.spr/640hud4.spr.mat
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bshift/sprites/640hud4.spr/640hud4.spr.mat
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{
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"for" "#sprites/640hud4(frame:00).spr"
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"basecolor_map" "Frame 0.png"
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}
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5
bshift/sprites/640hud5.spr/640hud5.spr.mat
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5
bshift/sprites/640hud5.spr/640hud5.spr.mat
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{
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"for" "#sprites/640hud5(frame:00).spr"
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"basecolor_map" "Frame 0.png"
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}
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20
bshift/sprites/ba_gun2.spr/ba_gun2.spr.mat
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bshift/sprites/ba_gun2.spr/ba_gun2.spr.mat
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{
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"for" "#sprites/ba_gun2(frame:00).spr"
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"basecolor_map" "Frame 0.png"
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}
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{
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"for" "#sprites/ba_gun2(frame:01).spr"
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"basecolor_map" "Frame 1.png"
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}
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{
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"for" "#sprites/ba_gun2(frame:02).spr"
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"basecolor_map" "Frame 2.png"
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}
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{
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"for" "#sprites/ba_gun2(frame:03).spr"
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"basecolor_map" "Frame 3.png"
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}
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5
bshift/sprites/bs_hud.spr/bs_hud.spr.mat
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bshift/sprites/bs_hud.spr/bs_hud.spr.mat
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{
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"for" "#sprites/bs_hud(frame:00).spr"
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"basecolor_map" "Frame 0.png"
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}
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5
bshift/sprites/hud_mode.spr/hud_mode.spr.mat
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bshift/sprites/hud_mode.spr/hud_mode.spr.mat
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{
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"for" "#sprites/hud_mode(frame:00).spr"
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"basecolor_map" "Frame 0.png"
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}
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5
bshift/sprites/interlace.spr/interlace.spr.mat
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5
bshift/sprites/interlace.spr/interlace.spr.mat
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{
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"for" "#sprites/interlace(frame:00).spr"
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"basecolor_map" "Frame 0.png"
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}
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5
bshift/sprites/laserdot.spr/laserdot.spr.mat
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5
bshift/sprites/laserdot.spr/laserdot.spr.mat
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{
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"for" "#sprites/laserdot(frame:00).spr"
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"basecolor_map" "Frame 0.png"
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}
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10
bshift/sprites/ledglow.spr/ledglow.spr.mat
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bshift/sprites/ledglow.spr/ledglow.spr.mat
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{
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"for" "#sprites/ledglow(frame:00).spr"
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"basecolor_map" "Frame 0.png"
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}
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{
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"for" "#sprites/ledglow(frame:01).spr"
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"basecolor_map" "Frame 1.png"
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}
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5
bshift/sprites/rain01.spr/rain01.spr.mat
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bshift/sprites/rain01.spr/rain01.spr.mat
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{
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"for" "#sprites/rain01(frame:00).spr"
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"basecolor_map" "Frame 0.png"
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}
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5
bshift/sprites/rain02.spr/rain02.spr.mat
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bshift/sprites/rain02.spr/rain02.spr.mat
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{
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"for" "#sprites/rain02(frame:00).spr"
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"basecolor_map" "Frame 0.png"
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}
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5
bshift/sprites/red.spr/red.spr.mat
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bshift/sprites/red.spr/red.spr.mat
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{
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"for" "#sprites/red(frame:00).spr"
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"basecolor_map" "Frame 0.png"
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}
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20
bshift/sprites/spray.spr/spray.spr.mat
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bshift/sprites/spray.spr/spray.spr.mat
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{
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"for" "#sprites/spray(frame:00).spr"
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"basecolor_map" "Frame 0.png"
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}
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{
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"for" "#sprites/spray(frame:01).spr"
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"basecolor_map" "Frame 1.png"
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}
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{
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"for" "#sprites/spray(frame:02).spr"
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"basecolor_map" "Frame 2.png"
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}
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{
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"for" "#sprites/spray(frame:03).spr"
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"basecolor_map" "Frame 3.png"
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}
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12
bshift/sprites/sprites.mat
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bshift/sprites/sprites.mat
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include "640hud4.spr.mat"
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include "640hud5.spr.mat"
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include "ba_gun2.spr.mat"
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include "bs_hud.spr.mat"
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include "hud_mode.spr.mat"
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include "interlace.spr.mat"
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include "laserdot.spr.mat"
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include "ledglow.spr.mat"
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include "rain01.spr.mat"
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include "rain02.spr.mat"
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include "red.spr.mat"
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include "spray.spr.mat"
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