add materials (mat) files and readme.md
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valve/sprites/xbeam5.spr/xbeam5.spr.mat
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5
valve/sprites/xbeam5.spr/xbeam5.spr.mat
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@@ -0,0 +1,5 @@
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{
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"for" "#sprites/xbeam5(frame:00).spr"
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"basecolor_map" "Frame 0.png"
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}
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