{ "for" "+0~LIGHT1" "basecolor_map" "+0~LIGHT1.png" //"normal_map" "+0~LIGHT1_normal.png" //"metal_map" "+0~LIGHT1_metal.png" //"roughness_map" "+0~LIGHT1_roughness.png" } { "for" "+A~LIGHT1" "basecolor_map" "+A~LIGHT1.png" //"normal_map" "+A~LIGHT1_normal.png" //"metal_map" "+A~LIGHT1_metal.png" //"roughness_map" "+A~LIGHT1_roughness.png" }