{ "for" "+0~LIGHT4A" "basecolor_map" "+0~LIGHT4A.png" //"normal_map" "+0~LIGHT4A_normal.png" //"metal_map" "+0~LIGHT4A_metal.png" //"roughness_map" "+0~LIGHT4A_roughness.png" } { "for" "+A~LIGHT4A" "basecolor_map" "+A~LIGHT4A.png" //"normal_map" "+A~LIGHT4A_normal.png" //"metal_map" "+A~LIGHT4A_metal.png" //"roughness_map" "+A~LIGHT4A_roughness.png" }