{ "for" "+0~LIGHT3A" "basecolor_map" "+0~LIGHT3A.png" //"normal_map" "+0~LIGHT3A_normal.png" //"metal_map" "+0~LIGHT3A_metal.png" //"roughness_map" "+0~LIGHT3A_roughness.png" } { "for" "+A~LIGHT3A" "basecolor_map" "+A~LIGHT3A.png" //"normal_map" "+A~LIGHT3A_normal.png" //"metal_map" "+A~LIGHT3A_metal.png" //"roughness_map" "+A~LIGHT3A_roughness.png" }